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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games on iOS in South America Q2 2022

Explore the performance of the top 5 entertainment mascot games on iOS in South America during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on iOS in South America Q2 2022

The second quarter of 2022 saw notable trends in the performance of the top 5 entertainment mascot games on iOS in South America. The data, sourced from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users for each game.

Minion Rush: Running game

Published by Gameloft, Minion Rush: Running game saw its weekly downloads fluctuate throughout the quarter, peaking at nearly 20K in the final week of June. Weekly revenue experienced a decline early in the quarter, falling to around $351 in late April, but slightly rebounded to approximately $461 by the end of June. The game maintained a steady increase in weekly active users, culminating in over 54K in the last week of June.

Sonic Dash: Fun Endless Runner

Sonic Dash: Fun Endless Runner, by SEGA, showed a strong upward trend in weekly revenue, reaching over $1K in late May. Weekly downloads were highest in early April, with more than 15K, and remained relatively stable around 10K-13K for the rest of the quarter. Active users peaked at over 218K in mid-April and saw a slight decline towards the end of June, maintaining a robust user base of about 189K.

Crash Bandicoot: On the Run!

King's Crash Bandicoot: On the Run! presented a mixed performance in Q2 2022. Weekly downloads saw a peak of over 14K in early May but generally hovered around 9K-11K for the rest of the quarter. Revenue showed minor fluctuations, reaching about $439 in early May. Active users peaked at over 57K in mid-April but saw a gradual decline, ending the quarter with around 44K.

Sonic Forces PvP Racing Battle

Sonic Forces PvP Racing Battle, another title from SEGA, demonstrated significant growth in weekly revenue, peaking at over $2K in late May. Downloads were highest in late April with over 13K, but saw a decrease towards the end of the quarter, ending with around 6K-7K. Active users saw a notable increase, peaking at over 53K in late May before slightly declining to around 43K by the end of June.

Sonic Dash 2: Sonic Boom

SEGA's Sonic Dash 2: Sonic Boom experienced a steady increase in weekly downloads, peaking at over 4K in early May. Revenue saw an uptrend mid-quarter, reaching approximately $313 in early May. Active users also increased, peaking at over 15K in mid-May before gradually declining to around 12K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022